QUANTUM FRAME
LITTLE SOUND MACHINES
LITTLE SOUND MACHINES
2019 -
2018
2018
The Quantum Frame is a mechanical installation that speculates on the future of quantum computing and what that may hold for machine intelligence and consciousness. The installation takes the form of the present day quantum computer, with a tubular central chamber, where machine learning data drives the mechanical movements of an electromagnetic structure, breathing life into the metallic framework, a ghost in the machine.
The current version of the frame is self-generative. But the artist hopes that once time-sharing of the quantum computer is open to the general public, that the installation may be able to talk with the quantum machine directly via data transfer.
This piece is currently on-going. Magnetic field experimentation and research with ferrofluid are currently in--progress.
The Little Sound Machines is a sound installation consisting of a series of both mechanical and digital machines that are connected to an AI network. Three AIs form the central brain of the network. Through learning from and influencing each other, the AIs construct the musical phrases that are then played out through a series of sound-generating machines. The music generated by the AI is also presented on a series of television screens that visualizes both the AI data and audio, as well as machine logic and behavior to the audience.
This piece proposes a new mode of music creation in the age of intelligent machine. Through experimentation, the artist presents an exploration of new musical interfaces that erases the composer from the equation, to present a purely machine-made performance.
The Little Sound Machines are made from found objects, up-cycled and spare parts.
The Little Sound Machines is a sound installation consisting of a series of both mechanical and digital machines that are connected to an AI network. Three AIs form the central brain of the network. Through learning from and influencing each other, the AIs construct the musical phrases that are then played out through a series of sound-generating machines. The music generated by the AI is also presented on a series of television screens that visualizes both the AI data and audio, as well as machine logic and behavior to the audience.
This piece proposes a new mode of music creation in the age of intelligent machine. Through experimentation, the artist presents an exploration of new musical interfaces that erases the composer from the equation, to present a purely machine-made performance.
The Little Sound Machines are made from found objects, up-cycled and spare parts.
LITTLE SOUND MACHINES
2018
The Little Sound Machines is a sound installation consisting of a series of both mechanical and digital machines that are connected to an AI network. Three AIs form the central brain of the network. Through learning from and influencing each other, the AIs construct the musical phrases that are then played out through a series of sound-generating machines. The music generated by the AI is also presented on a series of television screens that visualizes both the AI data and audio, as well as machine logic and behavior to the audience.
This piece proposes a new mode of music creation in the age of intelligent machine. Through experimentation, the artist presents an exploration of new musical interfaces that erases the composer from the equation, to present a purely machine-made performance.
The Little Sound Machines are made from found objects, up-cycled and spare parts.
PROBE II, Subaudition
Probe II, Subaudition is the second work in the Probe Series by Benjamin Bacon. The Probe Series evolved from an interest in how machine logic could live in physical space, and an interest to explore machine perception and sentience through experimental design of machine learning driven mechanical installations. Set in the conceptual framework of a post-planetary space exploration design fiction narrative, the series frames machine perception as “alien” and speculates on a future where conscious machines can bear the trials of space travel to investigate “hostile” human-
occupied environments in search of new habitats. The Probe Series follows this train of thought, where each installment of the more extensive series investigates one aspect of sensory perception and data collection and analysis.
“Subaudition: The act of understanding or supplying something not expressed, a reading between the lines.” - Merriam Webster
PROBE II: Subaudition is a binary set of machines that apply machine learning methods of speech to text recognition in exploring the concept of subaudition through the translation, degradation, and misinterpretation of meaning in spoken language to binary information, transmitted between the two machines and expressed as kinetic movement and signaling outputs of each of the machines respectively.
Machine I: Recognition. Decoding. Transmission.
The microphone on Machine I captures the human voice, environmental sounds, and directional position of the participants when motion in the environment is detected. It transcodes and packages up this information to transmit to Machine II for further interpretation.
Machine II: Receiver. Pattern Emitter.
Machine II collects and re-interprets the transmitted information and transforms it into non-verbal light projections into the space through a mirrored zoetrope projection mechanism.
The two machines together mimic the human ear and language processing system in the brain, where audio signals are picked up and translated into an internal language to the human body.
Environmental sounds, mistranslation, glitches in the ML model due to data training limitations all contribute to the formation of a machine-centered interpretation of human language and oral communication. The work poses the questions: can machine learning models act as complex archives and artifacts of human behavior? Can machines “learn” human culture? Are they unreliable witnesses?
Under the Viral Shadow: Networks in the Age of Technoscience and Infection, Art Laboratory Berlin.
August 2021, exhibition images.
Probe II, Subaudition, concept video (3min)
Credits: Benjamin Bacon (art direction), Bei Chen (camera), Vivian Xu (editing), Benjamin Bacon (Sound)
Probe II Machine I, physical machine (left), exploded diagram (right)
Probe II Machine I, exploded diagram (left), physical machine (right)
Probe II Machine I, conceptual render
Probe II Machine II, conceptual render